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PC Gamer (Italian) 45
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PC Gamer IT CD 45 1-2.iso
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SEPTERRA
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SEPTERRA.EXE
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readme.txt
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Septerra Core: Legacy of the Creator
Contents:
Setting Up The Demo
Known Issues
General Gameplay and Controls
Title Screen
Exploration Mode
Inventory
Subscreen Mode
Shops
Keyboard Short Cuts
Statistics And Hints
Ordering Information
Setting Up The Demo
To set up the demo, you will need approximately 105 MB of
free hard disk space. Extract the files from the zip file
to a directory on your hard disk. To play the game, run
scdemo.exe
In order to play back movies Septerra Core also requires
Quicktime 4 to be installed (download from
http://www.quicktime.com). If Quicktime is not installed,
the game will simply skip playing back the movies. Follow
the directions on the Quicktime Web Site to install
Quicktime.
Known Issues
The armored crabs in the desert have a fairly strong attack
and extremely good defenses, so you should kill them as
quickly as possible, and be prepared to heal your characters
with spells or items.
It is possible to cause the game to lose its cursor in
certain situations. If this happens to you, Alt+F4 should
exit the game, and you can start again from your previous
save game.
It is possible to cause a "Panic" (fatal error detected by
the game engine) if you attempt to equip a gadget or gun
component by double clicking the item to be equipped without
selecting a "destination" box for it on the large character
image. Selecting the box first will keep this from
happening. Once the "Panic" has happened, the game will
exit and you must start again - either a new game or loading
a saved game.
General Gameplay and Controls
Welcome to the world of Septerra. You will start your
adventure with one player character, named Maya. She is the
main character of the Septerra Core story, however, during
the demo you will have the opportunity to gain two other
companions, Grubb and Runner. We have included the entire
first chapter of the game, and added several skills, spells
and effects from later chapters. Enjoy!
The following is a general overview of the interface and
gameplay.
Title Screen:
New Game: Select New Game to begin a new game.
Continue: If you have previous save games, select
Continue to reload the most current game.
Options: Select Options to go to the options screen
and load a specific save game, or change any other
options.
Quit: Select Quit to exit the program.
Exploration Mode
Whenever Maya and her companions (The Party) are not
engaged in combat or conversation, they are free to
explore their surroundings.
Use your mouse to:
Walk
Left Click once to make the party walk to a desired
location. Left Click and hold to make the party walk
and continue to follow the cursor. The arrow keys can
also be used.
Run
Double Left Click to make the party run to a desired
location. Left Click and hold to make the party run
and continue to follow the cursor. The arrow keys with
the shift key can also be used.
When the cursor is moved over areas in the game that
are explorable, it will change to show you what your
party will do if you click the left mouse button.
These are some of the exploration icons that you will
see:
Look (An Eye): Clicking will allow the party to
examine the object in question. Most of the time you
will then see a picture of each of your current party
members at the bottom of the screen. You may click
these portraits to have each member of your party
examine the object using his or her own area of
expertise. For example, Grubb has much technical and
scientific knowledge that may come in handy.
Talk (A Word Balloon): This option is just like
examining objects, but works on people. It is usually
best to start off a conversation using the character
icon at the far left of the interface bar. Try having
each of your characters talk to the townspeople and
other Non Player Characters.
Use (A Hand): Clicking this icon will allow you to use
various objects and / or pick them up.
Exit (A Gold Gate): This cursor will take you through
an exit to the next environment.
World Exit (A Globe Icon): This cursor will take you
through an exit to a World Map. From World Maps you
can travel across larger distances and visit new
locations.
The players Core Energy Bar and Current Health Points
are displayed when the mouse cursor is moved into the
interface section at the bottom of the screen. Core
Energy is a measure of how much "Magic" energy the
party has, and is a combined pool of points that the
entire party can use.
Inventory
The party inventory appears at the bottom right of the
screen when the mouse cursor is moved into the lower
interface area. There are two buttons that can be used
to switch between Heal Items and Key Items. Heal Items
are all of the items that the party can use to refresh
their Health, Core Energy or otherwise help their
current status, especially in combat. Key items are
items that may come in handy in exploring the world
around you, or in solving puzzles.
Simply select an item from your inventory to make it
the mouse cursor. Try using it on things in the
environments, or if a Heal item, use it on the portrait
of a party member to heal them. To put any unused
inventory items back and return to the explore icon,
click the Right Mouse button or hit Escape.
Subscreen Mode
The subscreens allow you to examine the statistics of
your characters, use skills outside of combat, and
equip new items.
Enter the subscreens by clicking the Subscreen button
in the main interface (Or hit the space bar). On the
left is a portrait of each of your current party
members. You can click these portraits to examine each
one in turn. In the lower left are some Options icons
that can be selected to examine specific areas of the
characters.
Skills (A Sword Icon): Displays the Skills that the
current character has. Some Skills can be used in the
subscreens (such as GrubbÆs Repair Skill). Simply
select the Skill and then target a player character to
use it on. Remember that some Skills require Core
Energy to use, even when not in Combat (See below).
Fate Cards (A Card Icon): This option can be used to
build Spells from the various Fate Cards that you have
collected. Spells can be built just as in combat (see
below). The only Spells in the Demo that can be used
in the subscreens are Heal, Heal + Summon and Heal +
Summon +All. Remember that Spells cost Core Energy
even outside of Combat (See Below).
Inventory: (The Backpack): This works just as in
Exploration Mode above.
Equipment (The Gloved Fist): This option can be used to
change the equipment of your characters. Each
character has several open slots that can be assigned
different equipment, and some characters can share
equipment. If you select a character equipment slot, a
list of the equipment that can be used in that slot is
displayed at the bottom of the screen, along with the
number owned. Grayed out items are already equipped.
To change equipment, simply select a slot and then
double click the item you want to equip into that slot,
(or press the Equip Icon that lights up). Notice any
changes in a characters stats are displayed before you
actually click (Green Stats will go up in power, Red
Stats will go down in power). Use this information to
select the right equipment choices for each character.
While some skills are learned when a character advances
in level, some characters gain new skills based on the
equipment they have. For example, MayaÆs rifle has an
upgradable power source called an Engine. This
component draws in energy from the world and converts
it to ammunition for various attacks. However, Maya
can also upgrade her gun with Components that give her
Beam attacks, Grenades, and Napalm, to name but a few.
Once these items are equipped, their related skills
appear in MayaÆs skill list and can be used in combat.
The Demo includes several goodies, so donÆt forget to
experiment.
Form Party (A Triple Sphere): Not available in the
demo. This option is used to change the current make
up of the party when you have more than three
characters to choose from. (In the main game you will
have NINE total characters to choose from thoughout the
game).
Exit (A Red Arrow): Use this (Or spacebar) to return to
the Game.
You may also get to the Options Screen from the
subscreens (A picture of a CD), and from here you may
Save, Load, Adjust Audio Settings or Quit.
Shops
Shops work very much like the subscreens. Each item
for sale is displayed with a price. Each character is
represented by a portrait, just as in conversation
mode. Select an item, and then a character portrait to
see what it will do to your characters if you were to
buy it and equip it.
To buy an item, select it and change the quantity
number to the number that you want to buy, then simply
select the Accept icon to confirm the sale.
You may also sell your items back to shops by selecting
the Sell icon.
Combat Mode
While the party never gets attacked on World Maps, once
they enter a location environment they are in danger of
being spotted by hostile characters. If they see you,
combat will begin.
Each character in combat has a meter called the
Endurance Bar located just below their portrait on the
left hand side of the screen. This meter is split into
three sections and gauges the relative speed of the
characters, telling you when they can act. A character
cannot be activated until at least one third of a bar
has been allowed to fill. At this point, he can be
activated by clicking his portrait. This stops the
progression of time and allows you choose his action.
However, the more sections of a characterÆs Endurance
Bar you allow a character to fill up, the more lethal
their attacks are, and the more Skill options become
available.
Once a character is activated, the following options
become available:
Skills (A Sword): Allows you to select a Skill.
Skills are usually attacks, but some (like GrubbÆs
Repair) can help the party. Skills are divided into
three columns, one for each level of Endurance that has
been built up. This means that you need to build up
three levels of Endurance to use Skills in the third
column, and so forth. Some Skills require Core Energy
to cast. The amount needed is displayed on the Core
Bar at the top of the screen when the Skill is
selected.
When a character is first activated he defaults to his
best Skill that doesnÆt require Core to use.
Skills that require more Core Energy to cast than you
have available are grayed out.
Fate Cards (A Card): This option can be used to cast
Spells. Each fate card is a Spell by itself (except
"All"), and can be cast by simply selecting the card,
and assigning it to the character you selected by
clicking it into the gray box next to his portrait.
Then simply select your target to cast the Spell.
All three of your characters can work together to cast
bigger and badder Spells by throwing cards together.
When a character is activated you will notice that any
other characters that also have at least one Endurance
Bar of power built up, also have a gray box ready for a
card. If you assign a card to the character you
selected, any cards that can be used in conjunction
with the first card are displayed. Select one of those
and give it to another character. Now select a target.
Both characters use their Endurance and the Spell will
proceed.
Remember that you can use the cards as many times as
you wish, as long as you have enough Core Energy.
However, some characters are better than others at
casting Spells, so pay attention to their Core Stat in
the subscreens.
Cards that need more Core Energy to cast than the party
has available are not shown.
Inventory (A Back Pack): Use these items just as in
Exploration Mode.
Exit (A Red Arrow): If you change your mind and want to
go back to waiting for your characters to build up more
power, select the Exit icon.
When your party wins in combat, they will gain
experience points and money, and sometimes receive
other items.
If a character dies in combat, donÆt worry, they are
really just unconscious, and will get back up when
combat is over, with 1 Health Point. However, if ALL
THREE of your current party members get killed, the
game is over and you will have to re-load a save game
to continue.
Keyboard Shortcuts
Q - Select Player 1 in Combat
A - Select Player 2 in Combat
Z - Select Player 3 in Combat
W - Select Skills in Combat
E - Select Fate Cards in Combat
R - Select Inventory in Combat
U - Exit back to real time.
Escape - Exit out of menus for Conversation and Combat, as
well as most scenes.
Space Bar - Enter / Exit Subscreens.
X - Enter Options Screens.
F7 - Quick Save
F8 - Reload your Quicksave.
Statistics And Hints
Each of the players has five stats that are used to
govern combat.
Strike - Measures the ability to hit targets.
Armor - Measures the ability to absorb damage.
Power - Measures the damage potential of a character.
Core - Measures the amount of Core energy that a
character adds to the Core Bar, plus the ability to
cast Spells.
Speed - Measures the relative quickness of a character.
These stats are made up from various combinations of
the other stats that appear on the character
subscreens. For example, Vitality is one of the stats
used to determine Armor, along with the characterÆs
current equipment. It is also used to figure out the
character Health. If you equip better armor you get a
better armor score. However, if you find an item to
raise Vitality, it will raise your Armor AND your
Health Points as well.
Runner is a mostly mechanical character, but he has
some organic parts as well. He does not regain as much
health from normal Healing items as Maya or Grubb.
DonÆt forget to use GrubbÆs Repair Skill to keep Runner
in top shape.
Try using the Bed in JunkerÆs HQ (MayaÆs House) to heal
and rest up, gaining full Health and Core overnight.
Also, there are Bread items in UncleÆs fridge that
might come in handy.
Ordering Information
To order your copy of Septerra Core: Legacy of the Creator,
visit the Monolith Website at www.lith.com/septerra
For more information on Septerra Core: Legacy of the
Creator, visit Topware's Septerra Core Website at
www.septerracore.com, or the developer's website at
www.valkyriestudios.com